There are a few minor fixes I have prepared but the guide is overall finished. I assume each fleet in the game is 'unique' and each has 'relation'.Įven if you defeat it - it will likely respawn eventually in generally same area(albeit relations might suffer)Īnd I assume each has it's own 'trading item pool' that is possible based on current relations when they spawn and RNG.ģ) Any other inconsistencies I might have missed. There also seem to be some items that will start appearing only when reputation is friendly(? friendly itself seems last DISPLAYED change at least, real 'number' cap you can't see might be different) the next time the fleet spawns.īut there still seems some RNG on top of that which is where I kinda gave up on testing this. The few details I figured is that max reputation seems 'friendly' which is easy to reach if you simply have 2 duplicate items and just keep trading them one for the other as it raises reputation while consuming nothing. But so far info I have is a bit lacking.įrom what little time I bothered testing it and how buggy the whole random fleet system is in current patch - it felt really clunky to add any confirmed info. I would appreciate the help with finding any possible inconsistencies in:ġ) Missable section - this is the most ? section overall with some possibly missing information.Ģ) If anyone has some indepth info on negotiation I could probably add it into the guide as one of sections. Covers a lot of things from tricky spots in the main quest to a majority of side content details you might need help with.
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